Amongst other things, this houses the car's performance, wheel positions, etc. NFSMW cars are comprised of the followingīesides the geometry, textures and vinyls, NFSMW stores the essential data related to the car in two places: GLOBALB.LZC and attributes files (GAMEPLAY.LZC, GAMEPLAY.BIN, FE_ATTRIB.BIN and ATTRIBUTES.BIN) Remember to have NFSMW Unlimiter installed to get addons to work properly.
Binary - to edit the data contained in GLOBALB.lzc, also can edit strings, import/export textures from.NFSCarToolkit - to compile geometry, textures.General Information ^(note: the previous version of this documentation, which revolved around the old mod tools, can be found here) General Information | Tutorials | Parts and files